“In a novel, the author decides the ending. In a game, the player does. Your job isn’t to control the […]
“A subplot should be a mirror, a magnifying glass, or a counterpoint to your main plot. If it’s just floating […]
“A plot hole isn’t the end of the world. It’s just a place where the story needs a bridge. And […]
“A flat character is a missed opportunity wearing a name tag. Give them a wound, a want, a contradiction, and […]
“The inciting incident is the moment your character’s normal life gets a phone call from Chaos, and Chaos doesn’t leave […]
“Tension isn’t about explosions and car chases. It’s about making the reader care so much about what happens next that […]
“World-building is like seasoning: enough makes the dish incredible, too much makes it inedible. Your reader doesn’t need a textbook—they […]
“A great villain isn’t evil for fun. They’re the hero of their OWN story, pursuing a goal that makes perfect […]
“A good plot twist doesn’t come out of nowhere. It’s been hiding in plain sight the whole time, waving at […]
“A screenplay is a blueprint, not a novel. Every word should earn its place on the page. If it doesn’t […]