“In a novel, the author decides the ending. In a game, the player does. Your job isn’t to control the story—it’s to build a world where every choice feels like it matters.”

— L.A. Walton, The Book Maven

Game writing is storytelling’s wildest frontier. You’re not just writing a narrative—you’re writing multiple narratives that branch, converge, and respond to a player who has their own ideas about how this story should go. It’s like writing a novel where the protagonist can ignore your plot and wander into the forest to pick mushrooms. And somehow, the mushroom-picking needs to feel meaningful.

Game Writing vs. Traditional Writing

Traditional StorytellingGame Writing
Linear: one path, one experience.Branching: multiple paths, multiple experiences.
The reader is passive.The player is active—they make choices that matter.
The author controls pacing.The player controls pacing (and might grind for 3 hours).
One ending.Potentially dozens of endings.
Character is defined by the author.Character may be defined by the player.

Essential Game Writing Skills

  1. Think in systems, not scenes. Your narrative must work within game mechanics. Story and gameplay should reinforce each other.
  2. Write meaningful choices. A good choice has no obviously ‘right’ answer. Both options should have real consequences.
  3. Create environmental storytelling. Let the world tell stories through objects, architecture, and atmosphere—not just dialogue.
  4. Write for replayability. Players will experience your story multiple times. Each playthrough should reveal something new.
  5. Collaborate obsessively. Game writing is a team sport. Work with designers, artists, and programmers from day one.

Your Move, Creative

Take a scene from your current project and write it as a branching narrative with two meaningfully different choices. How does each choice change the outcome? That exercise is the heart of game writing.

Stop letting your stories stay stuck.