game designers
HomePosts tagged “game designers”
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04/15/2026
“Your protagonist isn’t boring—they’re under-developed. Give them a wound that drives them, a flaw that complicates them, and a choice that defines them. Now they’re...
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04/15/2026
“If your magic can do everything, it’s boring. If your magic has no rules, it’s confusing. If your magic has costs and limits, it’s a...
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04/15/2026
“Your reader did not pick up your book to read an encyclopedia. They picked it up to live a story. Feed them information like breadcrumbs,...
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04/15/2026
“If your character could be replaced by a cardboard cutout with ‘PROTAGONIST’ written on it and nobody would notice, we have work to do. Characters...
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04/14/2026
“In a novel, the author decides the ending. In a game, the player does. Your job isn’t to control the story—it’s to build a world...
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04/14/2026
“A plot hole isn’t the end of the world. It’s just a place where the story needs a bridge. And you, my creative friend, are...
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04/14/2026
“A flat character is a missed opportunity wearing a name tag. Give them a wound, a want, a contradiction, and a secret. Now they’re a...
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04/14/2026
“World-building is like seasoning: enough makes the dish incredible, too much makes it inedible. Your reader doesn’t need a textbook—they need a world they can...
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04/14/2026
“A great villain isn’t evil for fun. They’re the hero of their OWN story, pursuing a goal that makes perfect sense from THEIR perspective. That’s...
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04/14/2026
“A magic system without rules is just wish fulfillment. A magic system WITH rules is storytelling. The rules are what make the magic feel real...
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