game designers

HomePosts tagged “game designers”
“Your protagonist isn’t boring—they’re under-developed. Give them a wound that drives them, a flaw that complicates them, and a choice […]
“If your magic can do everything, it’s boring. If your magic has no rules, it’s confusing. If your magic has […]
“Your reader did not pick up your book to read an encyclopedia. They picked it up to live a story. […]
“If your character could be replaced by a cardboard cutout with ‘PROTAGONIST’ written on it and nobody would notice, we […]
“In a novel, the author decides the ending. In a game, the player does. Your job isn’t to control the […]
“A plot hole isn’t the end of the world. It’s just a place where the story needs a bridge. And […]
“A flat character is a missed opportunity wearing a name tag. Give them a wound, a want, a contradiction, and […]
“World-building is like seasoning: enough makes the dish incredible, too much makes it inedible. Your reader doesn’t need a textbook—they […]
“A great villain isn’t evil for fun. They’re the hero of their OWN story, pursuing a goal that makes perfect […]
“A magic system without rules is just wish fulfillment. A magic system WITH rules is storytelling. The rules are what […]