Description
If you’ve ever played a video game and thought ‘I could write a better story than this,’ congratulations — you might be right, and this planner will help you prove it. Game design and interactive storytelling combine everything: world-building, character development, plot structure, player psychology, and the unique challenge of writing stories where the audience makes choices. This planner is designed specifically for teens who want to create in this space. Inside you’ll find a ‘Game Concept Document’ builder for developing your game idea from cool thought to structured concept, a character and NPC (Non-Player Character) development system, a world-building toolkit scaled for interactive environments, a quest and mission design framework, a branching narrative planner with decision trees and consequence mapping, a level/chapter planning system, a dialogue writing section for interactive conversations, basic game design document templates, and a project management system that respects the fact that you also have homework. No prior coding knowledge required — this planner focuses on the STORY and DESIGN side. L.A. Walton knows that this generation tells stories differently, and this planner meets young creatives where they already are: in the game.






